This tutorial explores one way equations can be used to make surfaces (and, as in our case here, meshes) in 3D modelling. To do this, we study a page in the unique and beautiful book
Pasta by Design by George L. Legendre. In the first video of this series we make 2 ranges of integers and we pair them. We can think of these as similar to discrete pairs of 2 dimensional
u, v coordinates falling on a surface. We then write 3 equations (created by George L. Legendre) that accept these 2 dimensional coordinates (one for X, one for Y, and one for Z). When we plug in our coordinate pairs we get points in 3 dimensional space that would fall on the surface of Legendre’s cavatappi.
Our next step is to make a mesh out of these points. We partition the list of points into branches and plug the resulting data tree into the
C# script below.
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