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Row Your Boat (Part 1)
This series is about making animations in Grasshopper. We will build a component that makes creating animations very easy—a component that produces a list of counters. These counters can be connected to any inputs on your canvas to create motion and/or simulate the passage of time for presentations or to generate geometry.
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Row Your Boat (Part 2)
In this video we animate some simple geometry in Grasshopper. We use the component we created in Part 1 to trigger the growth of rectangular prisms.
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Row Your Boat (Part 3)
In this video we animate a 2D drawing. We add a layer of complexity to our animation process by iterating through lines and line types and by drawing each line (rather than dropping it in fully formed) as it arrives in our queue.
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Beetle Bump Morph
In this tutorial we make an animation that flows between different morphologies of a nature-inspired bump that’s evolved to condense water from the air.